A particularly nasty affliction in how innocuous it is especially when first inflicted. Some long-lasting tainted form of order magic that alters how you mentally move your body. A fairly recent invention by an archmage named Edozohr has grown more popular and widespread these last two decades to spring on a foe.
Try to walk forward, you just took a step back... want to keep your eyes open? Better close them... you can't even imagine inverse breathing all these contradictions in normal living all at the same time.
Made worse by the fact it then constantly flickers back to between one's normal operation. Then back to the cursed inverted controlling state. One gets used to it, but when a switch occurs it's a real bother. A weak yet long-lasting strain for 1 year. An inconveniencing impact for one month. A strong debilitating for one week. Or a crippling rapid shift back and forth for one hour.
(1%/5%/10%/50% chance that in combat your body's control will invert and you will fail your aims thus losing your turn's action. Roll before each turn and lose it on a 1, depending on the strain via a 1d100, 1d20, 1d10, or 1d2 to change the body's control. Incorporate such shifts as you will in calm RP in appropriate intervals.)
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